To the StarCraft community,StarCraft is one of a kind, and we’re committed to making sure that those of you who love this universe like we do have a home here for many years to come. With that in mind, we want to let you know about a development change we’re making for StarCraft II as we continue supporting it for the long-term.As many of you know, Blizzard continues updating its games long after the initial release—some of you will remember that we were actively patching the original StarCraft more than 10 years after it first hit store shelves. This year we celebrated 10 years of StarCraft II with one of our largest-ever patches, with massive updates to the editor, Prestige Talents for Co-op Commanders, and gameplay improvements delivered to players worldwide.We’re going to continue supporting StarCraft II in the same manner as we have with our previous longstanding games, such as Brood War, focusing primarily on what our core and competitive communities care about most. What this means is that we’re not going to be producing additional for-purchase content, such as Commanders and War Chests, but we will continue doing season rolls and necessary balance fixes moving forward. On that last note, we’re not planning a Q4 balance update given that we did one a few months ago, but as always, we do plan to continue doing them as needed in the future. StarCraft II esports, which is part of the highest echelon of professional competitive gaming, will also continue going strong as it has been through our partners ESL Gaming and GSL.We know some of our players have been looking forward to some of the things we’re moving away from, but the good news is this change will free us up to think about what’s next, not just with regard to StarCraft II, but for the StarCraft universe as a whole.StarCraft is core to Blizzard, and we’ve learned that it’s a game that can change the lives of people who devote themselves to it, whether as a player, content creator, streamer, or member of the community (or developer). The outcome of each match is in your hands 100%. To become better, you have to look inward, be honest about any flaws, and dedicate yourself to improving. StarCraft teaches us that that process of improvement can be a reward in itself, and it’s certainly taught us a lot at Blizzard over the years.You are one of the most passionate, creative, and dedicated communities in all of gaming. We’re eternally grateful for your ongoing support, and we’ll keep you updated on any and all plans we have for future voyages into the Koprulu Sector.Uhn dara ma'nakai,Rob Bridenbecker
Die Ermittlungen werden weiterhin wegen des Verdachts des Verstoßes gegen das Außenwirtschaftsgesetz gegen Geschäftsführer und Mitarbeiter der FinFisher GmbH und mindestens zweier weiterer Firmen geführt. Die Ermittlungen wurden aufgrund von Strafanzeigen im Sommer 2019 aufgenommen.
Wasteland 3 patch 1.1.2 Release Notes PC/PS4/XOHighlightsDo you hate long load times? We hate long load times. Our engineers changed how the game loads levels, reducing load times by up to 60% on PC and 25% on console.As one example, on our PC test hardware a 38 second load time was reduced to 13 seconds.Fixed an issue where combat could become unresponsive with use of the Chain Ambush Perk for sniper rifles.Resolved several progression blocking issues in Yuma County Speedway.Enemies are now much less invisible after use of Precision Strike.Performance & StabilitySignificantly changed how levels load, resulting in up to 60% faster load speeds across the game on PC, and on average 25% faster for consoles.Note: your hardware, save data, and which level you’re loading into can all impact load times. Your mileage may of course vary.As part of this change, auto-saves will no longer occur as a part of the level load, and instead happen concurrently. This can lead to situations where you’ve loaded into the next scene but an auto-save is still in-progress. Don’t close the game while the Ranger star is spinning.Major Prasad will no longer crash your game if you exit while she’s still talking.Additional stability and performance improvements for consoles that were too technical for the person writing these patch notes to understand and explain easily. It’s good stuff though. All good stuff.We’ll be continuing to target and resolve specific stability issues as necessary.Co-opPlayers can no longer attack companions that are in the process of being recruited by the other player, in case your partner likes to troll.Fixed an issue where the Guest client could become unresponsive when talking with Hope Emerson and choosing to side with Del Hackett and her people.Improved stability while in the Hire Companion screen.Players can now use the keyboard in the lobby screen to choose game type, options, invite player, and ready up.Enabled UI Narration in the Direct Connection interface and for multiplayer game messages sent through chat.Fixed an issue with voice chat text-to-speech and speech-to-text.[Microsoft Store] Resolved an issue where guests couldn’t rejoin a lobby they’d just left.Quests & GameplayResolved an issue where quirks could become unselectable during character creation.Fixed a potential blocker with Medical Marvel not allowing revival without use of a Nitro Spike.Resolved a rare issue that would block you from speaking to a companion.The door in Yuma County Speedway leading to Liberty is now unbreakable as intended.Misc.Fixed minor graphical issue with the radio.Some cinematic characters have been given microdermabrasion treatments and now have better looking skin.Skill levels for recruitable characters now display properly in all cases.Mission status should no longer display incorrectly after quest completion or updates.Resolved issue where the spinning Ranger Star would permanently stay on screen after saving the game.